v10e Update + The Fundraiser Fandango


Hello outlaws,

I've just uploaded a small v10e update for the Early Access PDF. Most of this was just touching up a few things. The only big update is that, following some very satisfactory playtesting, I've made the Fallout & Downtime changes I posted about recently canon. I was really happy with how this change felt during play, and I think it opens up a lot of space for Schemes and cool crew projects.

The other big news is that this update includes a new job module, The Fundraiser Fandango. I really like writing these, and people seem to use and like them as well. The previous modules, The Best Brands Heist and The Collectible Card Grab, were both intentionally written to be lore-light introductions to the game so you could play without a lot of setting knowledge. The Fundraiser Fandango does not do this! It relies quite heavily on setting specifics, factions, and personalities, in a way I want to further explore for future modules. I think it still makes an excellent intro or one-shot—I recently ran it for Indie Game Reading Club Con 2020 and it went great.

In The Fundraiser Fandango, the crew is hired to ruin a fancy downtown fundraiser being held for the County Trustee campaign of Betsy Wood—one of the county's most risible villains, a fundamentalist right-wing politician in league with a fascist militia. It's essentially a Hitman level set in a fancy hotel, with multiple avenues for your crew to destroy the event.

That's all for now. With the holidays over, I need to get caught up on ordering more new art, and continue the long project clock of editing and finishing this book. (You may have heard that the holidays were a little fucked up around here.)

Stay tuned for more news in the New Year!

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